Temp MF and Pace

From Sagataflwiki

(Difference between revisions)
Jump to: navigation, search
(Calculatin Base MF: BR tags added)
(Calculatin Base MF: content added)
Line 9: Line 9:
! Sum !! Move<br>Factor !! Notes
! Sum !! Move<br>Factor !! Notes
|-
|-
-
| 1 || 2 || 3
+
| -1 or less || -4 || Human min.
|-
|-
-
| 1 || 2 || 3
+
| 0 to 1 || -3 ||  
|-
|-
-
| 1 || 2 || 3
+
| 2 || -2 ||  
|-
|-
-
| 1 || 2 || 3
+
| 3 || -1 ||  
|-
|-
-
| 1 || 2 || 3
+
| 4 || 0 ||  
|}
|}
Line 23: Line 23:
! Sum !! Move<br>Factor !! Notes
! Sum !! Move<br>Factor !! Notes
|-
|-
-
| 1 || 2 || 3
+
| 5 || 1 ||  
|-
|-
-
| 1 || 2 || 3
+
| 6-7 || 2 ||  
|-
|-
-
| 1 || 2 || 3
+
| 8-10 || 3 || average
|-
|-
-
| 1 || 2 || 3
+
| 11-12 || 4 ||  
|-
|-
-
| 1 || 2 || 3
+
| 13 || 5 ||  
|}
|}
Line 37: Line 37:
! Sum !! Move<br>Factor !! Notes
! Sum !! Move<br>Factor !! Notes
|-
|-
-
| 1 || 2 || 3
+
| 14 || 6 ||  
|-
|-
-
| 1 || 2 || 3
+
| 15 || 7 ||  
|-
|-
-
| 1 || 2 || 3
+
| 16-17 || 8 ||  
|-
|-
-
| 1 || 2 || 3
+
| 18-19 || 9 ||  
|-
|-
-
| 1 || 2 || 3
+
| 20+ || 10 || Human max.
|}
|}
<br style="clear:left">
<br style="clear:left">
 +
Keep in mind that the min and max values are only for "raw" individual Humans. Encumbrance and other Fleetness effects can certainly lower MF to less than -4, and so can effects that act directly on MF. Also note that a MF of -4 does not mean "no mobility".
== The MF Table ==
== The MF Table ==

Revision as of 11:21, 9 April 2012

This is temporary notes about Move Factor and Pace.

Calculatin Base MF

The base value for Move Factor is 3, for an average Human. To find the actual value for your character, add Agility and Leg Length to 3.

Remember Leg Length is a sort of sub-Attribute of Frame (the Secondary Attribute formerly known as Size - now Size means gross or large-scale Size: all Humans are Size 3, and Frame denotes smaller variations within the span of Size 3).

Sum Move
Factor
Notes
-1 or less -4 Human min.
0 to 1 -3
2 -2
3 -1
4 0
Sum Move
Factor
Notes
5 1
6-7 2
8-10 3 average
11-12 4
13 5
Sum Move
Factor
Notes
14 6
15 7
16-17 8
18-19 9
20+ 10 Human max.


Keep in mind that the min and max values are only for "raw" individual Humans. Encumbrance and other Fleetness effects can certainly lower MF to less than -4, and so can effects that act directly on MF. Also note that a MF of -4 does not mean "no mobility".

The MF Table

empty for now

Personal tools