Temp MF and Pace
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(Difference between revisions)
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! Sum !! Move<br>Factor !! Notes | ! Sum !! Move<br>Factor !! Notes | ||
|- | |- | ||
- | | 1 || | + | | -1 or less || -4 || Human min. |
|- | |- | ||
- | | 1 || | + | | 0 to 1 || -3 || |
|- | |- | ||
- | | | + | | 2 || -2 || |
|- | |- | ||
- | | | + | | 3 || -1 || |
|- | |- | ||
- | | | + | | 4 || 0 || |
|} | |} | ||
Line 23: | Line 23: | ||
! Sum !! Move<br>Factor !! Notes | ! Sum !! Move<br>Factor !! Notes | ||
|- | |- | ||
- | | | + | | 5 || 1 || |
|- | |- | ||
- | | | + | | 6-7 || 2 || |
|- | |- | ||
- | | | + | | 8-10 || 3 || average |
|- | |- | ||
- | | | + | | 11-12 || 4 || |
|- | |- | ||
- | | | + | | 13 || 5 || |
|} | |} | ||
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! Sum !! Move<br>Factor !! Notes | ! Sum !! Move<br>Factor !! Notes | ||
|- | |- | ||
- | | | + | | 14 || 6 || |
|- | |- | ||
- | | | + | | 15 || 7 || |
|- | |- | ||
- | | | + | | 16-17 || 8 || |
|- | |- | ||
- | | | + | | 18-19 || 9 || |
|- | |- | ||
- | | | + | | 20+ || 10 || Human max. |
|} | |} | ||
<br style="clear:left"> | <br style="clear:left"> | ||
+ | Keep in mind that the min and max values are only for "raw" individual Humans. Encumbrance and other Fleetness effects can certainly lower MF to less than -4, and so can effects that act directly on MF. Also note that a MF of -4 does not mean "no mobility". | ||
== The MF Table == | == The MF Table == |
Revision as of 11:21, 9 April 2012
This is temporary notes about Move Factor and Pace.
Calculatin Base MF
The base value for Move Factor is 3, for an average Human. To find the actual value for your character, add Agility and Leg Length to 3.
Remember Leg Length is a sort of sub-Attribute of Frame (the Secondary Attribute formerly known as Size - now Size means gross or large-scale Size: all Humans are Size 3, and Frame denotes smaller variations within the span of Size 3).
Sum | Move Factor | Notes |
---|---|---|
-1 or less | -4 | Human min. |
0 to 1 | -3 | |
2 | -2 | |
3 | -1 | |
4 | 0 |
Sum | Move Factor | Notes |
---|---|---|
5 | 1 | |
6-7 | 2 | |
8-10 | 3 | average |
11-12 | 4 | |
13 | 5 |
Sum | Move Factor | Notes |
---|---|---|
14 | 6 | |
15 | 7 | |
16-17 | 8 | |
18-19 | 9 | |
20+ | 10 | Human max. |
Keep in mind that the min and max values are only for "raw" individual Humans. Encumbrance and other Fleetness effects can certainly lower MF to less than -4, and so can effects that act directly on MF. Also note that a MF of -4 does not mean "no mobility".
The MF Table
empty for now