Temp MF and Pace

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(Some values added, but I think this warrants doing in Excel, where the figures can be seen and compared more easil)
(adding Travel column)
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{|style="margin: 2px;"
{|style="margin: 2px;"
-
! Sum !! Move<br>Factor !! Notes !! Walk !! Run !! Pace !! MF
+
! Sum !! Move<br>Factor !! Notes !! Walk !! Run !! Pace !! Travel !! MF
|-
|-
-
| -1 or less || -4 || Human min. ||  ||  || 1 || -4
+
| -1 or less || -4 || Human min. ||  ||  || 1 ||  || -4
|-
|-
-
| 0 to 1 || -3 ||  ||  ||  || 1.5 || -3
+
| 0 to 1 || -3 ||  ||  ||  || 1.5 ||  || -3
|-
|-
-
| 2 || -2 ||  ||  ||  || 2 || -2
+
| 2 || -2 ||  ||  ||  || 2 ||  || -2
|-
|-
-
| 3 || -1 ||  ||  ||  || 2 || -1
+
| 3 || -1 ||  ||  ||  || 2 ||  || -1
|-
|-
-
| 4 || 0 ||  ||  ||  || 2.5 || 0
+
| 4 || 0 ||  ||  ||  || 2.5 ||  || 0
|-
|-
-
| 5 || 1 ||  ||  ||  || 2.5 || 1
+
| 5 || 1 ||  ||  ||  || 2.5 ||  || 1
|-
|-
-
| 6-7 || 2 ||  ||  ||  || 2.75 || 2  
+
| 6-7 || 2 ||  ||  ||  || 2.75 ||  || 2  
|-
|-
-
| 8-10 || 3 || average || 3 || 4 || 3 || 3
+
| 8-10 || 3 || average || 3 || 4 || 3 ||  || 3
|-
|-
-
| 11-12 || 4 ||  || 3 || 4 || 3.25 || 4
+
| 11-12 || 4 ||  || 3 || 4 || 3.25 ||  || 4
|-
|-
-
| 13 || 5 ||  || 3 || 5 || 3.5 || 5
+
| 13 || 5 ||  || 3 || 5 || 3.5 ||  || 5
|-
|-
-
| 14 || 6 ||  || 4 || 6 || 3.5 || 6
+
| 14 || 6 ||  || 4 || 6 || 3.5 ||  || 6
|-
|-
-
| 15 || 7 ||  || 4 || 7 || 4 || 7
+
| 15 || 7 ||  || 4 || 7 || 4 ||  || 7
|-
|-
-
| 16-17 || 8 || 4 || 8 ||  || 4 || 8
+
| 16-17 || 8 || 4 || 8 ||  || 4 ||  || 8
|-
|-
-
| 18-19 || 9 || 4 || 9 ||  || 5 || 9
+
| 18-19 || 9 || 4 || 9 ||  || 5 ||  || 9
|-
|-
-
| 20+ || 10 || Human max. || 5 || 11 || 6 || 10
+
| 20+ || 10 || Human max. || 5 || 11 || 6 ||  || 10
|}
|}
<br style="clear:left">
<br style="clear:left">
Keep in mind that the min and max values are only for "raw" individual Humans. Encumbrance and other Fleetness effects can certainly lower MF to less than -4, and so can effects that act directly on MF. Also note that a MF of -4 does not mean "no mobility".
Keep in mind that the min and max values are only for "raw" individual Humans. Encumbrance and other Fleetness effects can certainly lower MF to less than -4, and so can effects that act directly on MF. Also note that a MF of -4 does not mean "no mobility".
 +
 +
The Travel column is the distance in km, for 4 Hours of Hiking (1S), on TD3 Terrain (base 18).
[[Category:XYZ]]
[[Category:XYZ]]

Revision as of 11:28, 9 April 2012

This is temporary notes about Move Factor and Pace.

The base value for Move Factor is 3, for an average Human. To find the actual value for your character, add Agility and Leg Length to 3.

Remember Leg Length is a sort of sub-Attribute of Frame (the Secondary Attribute formerly known as Size - now Size means gross or large-scale Size: all Humans are Size 3, and Frame denotes smaller variations within the span of Size 3).

Sum Move
Factor
Notes Walk Run Pace Travel MF
-1 or less -4 Human min. 1 -4
0 to 1 -3 1.5 -3
2 -2 2 -2
3 -1 2 -1
4 0 2.5 0
5 1 2.5 1
6-7 2 2.75 2
8-10 3 average 3 4 3 3
11-12 4 3 4 3.25 4
13 5 3 5 3.5 5
14 6 4 6 3.5 6
15 7 4 7 4 7
16-17 8 4 8 4 8
18-19 9 4 9 5 9
20+ 10 Human max. 5 11 6 10


Keep in mind that the min and max values are only for "raw" individual Humans. Encumbrance and other Fleetness effects can certainly lower MF to less than -4, and so can effects that act directly on MF. Also note that a MF of -4 does not mean "no mobility".

The Travel column is the distance in km, for 4 Hours of Hiking (1S), on TD3 Terrain (base 18).

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