Temp MA Stunts
From Sagataflwiki
This article is meant as a repository for Martial Arts Stunts, including non-combat Styles such as Mental Training. It's going to be a long article, divided into many sections, possibly with sub-sections.
Contents |
Stunt Slots
This table gives the total (not added) number of Stunt Slots for each Style Skill Level. To find the added number of Slots at any given Skill Level, simply take the value from that Level, and subtract the value for the previous Level. The easiest way to keep track of Stunt Slots, in the long term, is to track the total number of Slots, and the total number of used Slots.
Skill Level | Low tier | Mid tier | High tier | Notes |
---|---|---|---|---|
1 | 2 | 2 | 3 | |
2 | 4 | 4 | 6 | |
3 | 6 | 6 | 9 | |
4 | 8 | 8 | 12 | |
5 | 10 | 11 | 15 | Here advanced training begins to pay off for the mid tier |
6 | 12 | 14 | 18 | |
7 | 14 | 17 | 21 | |
8 | 16 | 21 | 27 | Bonus slots given to Mid (1) and High (3) as an Elite Effect |
9 | 18 | 24 | 30 | |
10 | 20 | 28 | 36 | Again an Elite Effect for Mid and High tier |
11 | 22 | 31 | 39 | |
12 | 24 | 34 | 42 | |
13 | 26 | 37 | 45 | |
14 | 28 | 40 | 48 | |
15 | 30 | 43 | 51 | |
16 | 32 | 46 | 54 | Keep in mind, nobody is going to develop a Style Skill, or indeed any other Skill, to this Level. Skill Level 12 is Legendary and Skill Level 14 is Mythical. What does that make Skill Level 16? Absurd? |
A | B |
---|---|
Low tier | Brawling, Dodge, Wrestling |
Mid tier | All Melee Weapon Skills, including Staff. |
High tier | Judo, Karate |
Melee Weapon Styles
Ranged Styles
Unarmed Styles
Sophisticated and unsophisticated Skills, and Dodge.
Non-combat Styles
This for Styles that do not give direct offensive or defensive benefits, such as Combat Wisdom and Mental Training, and Movement Style.