Most important magic systems terms

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Note, this article is still ''very'' incomplete.
Note, this article is still ''very'' incomplete.
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== 2d8 ==
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(copy in text from In-Play Terms article)
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<!-- Note that this is a dual entry, found both in In-Play Jargon article and in the Magic System jargon article. Always keep these two entries in synch. -->)
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== Alignment ==
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== Archmage Levels ==
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== Casting Option ==
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== Divine ==
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== Enchanting ==
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== Enchantment ==
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== Endowing ==
== ES ==
== ES ==
ES, or '''Essence''', is a personal and non-renewable mystical ressource that each character is born with, and which is expended most often on performing permant magic, e.g. Enchanting a magical ''item'', but Essence can also be sacrificed in other ways, and lost involuntarily. Essence is an in-world phenomenon, ''not'' metagame, and charaters can and should discuss it with each other, e.g.: "What did you spend your Essence on?" / "None of your business!".
ES, or '''Essence''', is a personal and non-renewable mystical ressource that each character is born with, and which is expended most often on performing permant magic, e.g. Enchanting a magical ''item'', but Essence can also be sacrificed in other ways, and lost involuntarily. Essence is an in-world phenomenon, ''not'' metagame, and charaters can and should discuss it with each other, e.g.: "What did you spend your Essence on?" / "None of your business!".
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== Overcome roll ==
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== Familiar ==
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(copy in text from In-Play Terms article)
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<!-- Note that this is a dual entry, found both in In-Play Jargon article and in the Magic System jargon article. Always keep these two entries in synch. -->)
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== Incompetence ==
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== Intelligence ==
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== Intelligence (Mystical) ==
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== Item Creation ==
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== Item Creation Power ==
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== Mystery ==
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== Mystery Slot ==
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== Mystical Intelligence ==
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== Noise ==
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== Pagan ==
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== Partially Learned ==
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== Passive Power ==
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== PEP ==
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== Power ==
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== Psyche ==
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== Satanic ==
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== SEP ==
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== Spell ==
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== Spell Force ==
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== Spell Safety ==
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== Spell TM ==
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== Spellcasting ==
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== Spellcasting Fumble Outcome Roll ==
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SFOR
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== Strong Magic ==
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== Talent ==
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== UP ==
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== Will ==
[[Category:Sagatafl definitions]]
[[Category:Sagatafl definitions]]

Revision as of 08:20, 7 June 2011

This article briefly defines the most important terms, abbreviations and acronyms pertinent to the various fantasy genre magic systems, sorted alphabetically. Note that there are separate articles for more specific terms as well as for important English language words that are not specific to Sagatafl.

Note, this article is still very incomplete.

Contents

2d8

(copy in text from In-Play Terms article) )

Alignment

Archmage Levels

Casting Option

Divine

Enchanting

Enchantment

Endowing

ES

ES, or Essence, is a personal and non-renewable mystical ressource that each character is born with, and which is expended most often on performing permant magic, e.g. Enchanting a magical item, but Essence can also be sacrificed in other ways, and lost involuntarily. Essence is an in-world phenomenon, not metagame, and charaters can and should discuss it with each other, e.g.: "What did you spend your Essence on?" / "None of your business!".

Familiar

Incompetence

Intelligence

Intelligence (Mystical)

Item Creation

Item Creation Power

Mystery

Mystery Slot

Mystical Intelligence

Noise

Pagan

Partially Learned

Passive Power

PEP

Power

Psyche

Satanic

SEP

Spell

Spell Force

Spell Safety

Spell TM

Spellcasting

Spellcasting Fumble Outcome Roll

SFOR

Strong Magic

Talent

UP

Will

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