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  • What you can do to help
    …want high values in these attributes and sub-attributes, and look at these Advantages, and these skills are especially important for you. Keep in mind that due …
    38 KB (6551 words) - 11:37, 22 December 2010
  • Mystery Slots
    …lly the player or GM creating the character can buy extra Mystery Slots as Advantages, or take one of two DisAdvantages that subtracts either 50% or 75% from th… [[Category:Advantages]]
    9 KB (1426 words) - 17:30, 19 December 2010
  • Number of Mystery Slots
    …the natural number of [[Mystery Slots]] that a character has, as well as [[Advantages]] and [[DisAdvantages]] for increasing or lowering that number == Advantages and DisAdvantages ==
    4 KB (669 words) - 16:55, 4 February 2011
  • Compensatory points
    …4 DisAdvantage Points, meaning that he gets 4 DPs that he can spend to buy Advantages. That's the compensation.
    2 KB (237 words) - 02:45, 9 October 2010
  • Essence
    Please note that there are some [[Essence traits|Advantages]] that affect the above formula in some way, by making the character's Psy…
    11 KB (1887 words) - 02:45, 9 October 2010
  • Essence traits
    This is a list of Advantages that give the character extra Essence in various ways, but note that no ch… [[Category:Advantages]]
    6 KB (887 words) - 04:16, 30 March 2011
  • Magic traits
    This article contains a selection of Advantages and DisAdvantages that modify the character's ability to cast spells, Endo… These Advantages give a RD bonus to all uses of the Endowing skill to put Enchantments into…
    13 KB (1998 words) - 03:01, 27 April 2011
  • Goodie Points
    …ars). Basically you use these DPs (aDvantage Points) to buy Attributes and Advantages. You can also lower your Attributes and take DisAdvantages in exchange for… Say you decide to spend 40 Goodie Points on Advantages. Divide the number 40 by 5. This gives 8. Multiply 8 by itself. This gives…
    39 KB (6728 words) - 16:56, 4 February 2011
  • Quotes to be placed
    === Advantages and DisAdvantages ===
    3 KB (517 words) - 18:37, 19 January 2013
  • Willpower
    …he amount is always derived from the Will attribute. This article is about Advantages giving more Willpower Points, and how they can be spent. Note that all three Advantages have prerequisites that are unlikely to be a hindrance.
    7 KB (1044 words) - 15:49, 27 June 2011
  • Flaws
    …nd they can also sometimes be removed entirely either via Special Flaws or Advantages.
    46 KB (7732 words) - 02:51, 1 January 2013
  • Profstat
    These are the Advantages and DisAdvantages that modify the value of the Profstat. …at in their worlds, everyone is Profstat 3, effectively removing the above Advantages and DisAdvantages from the game.
    14 KB (2322 words) - 11:26, 18 March 2011
  • Creating a character
    …an. Has average values in all Primary and Secondary Attributes, no special Advantages or DisAdvantages, with the skills to go about daily life (a little Cooking… The Species Package adds some actual Advantages and DisAdvantages, and usually also modifies the cost of some traits and s…
    42 KB (7209 words) - 10:33, 21 December 2010
  • Strong Magic
    …ection defines the costs of the various Strong Magic and Very Strong Magic Advantages. Note that only one Advantage may be chosen from the below tables. [[Category:Advantages]]
    25 KB (3878 words) - 11:49, 7 May 2011
  • GP formulae
    …het. Note that they are several years old, and at that time Attributes and aDvantages were separate categories.
    3 KB (512 words) - 15:32, 16 March 2011
  • Jump Factor
    …endent of the amount of fatty tissue that the character has (as defined by Advantages and DisAdvanages such as Skinny, Overweight and Fat) and by the amount of …
    11 KB (1812 words) - 06:41, 26 December 2010
  • Spell Force
    …ion to this, SPF is also affected by the [[Strong Magic]] traits. All such Advantages and DisAdvantages that modify SPF are cumulative. …s relatively small it stacks with the bonus from the Increased Spell Force Advantages, so you shouldn't rule out taking both of Strong Magic and Increased Spell…
    9 KB (1463 words) - 03:56, 30 March 2011
  • Temp GP
    These two tables show the maximum amounts of GPs that can be put into aDvantages, Perk and Skills, for each of many common GP totals. Please note that ther…
    8 KB (1003 words) - 15:40, 15 April 2012
  • Temp Charsheet Notes
    The 2nd page, probably for a list of Advantages and Perks, should likewise be split down the middle.
    18 KB (3015 words) - 12:42, 30 April 2012
  • Archmage Points
    … DP, so this must be paid, in addition to the cost of the three individual aDvantages. A quite small price to pay for having a character who was born with multi…
    7 KB (1243 words) - 04:07, 30 March 2011

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